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Poll: Make Smiter's Boon worthy again?
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Make Smiter's Boon worthy again?

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Old Aug 22, 2008, 10:35 AM // 10:35   #1
Desert Nomad
 
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Lightbulb Balance Smiter's Boon

Nerf: Make it weak.

Balance: Make it fair.

Destroy Anet Style: Just f**king lame.



So, why not just balance it, instead of making it completely useless?

Pre-nurf: 5e, 10sec recharge, 30sec duration, 1/4 cast time.

Post-nurf: 25e, 90sec recharge, 5sec duration, 1/4 cast time.

My idea: -1regen 10e, 10sec recharge, XX duration, 1/4 cast time. (Maybe even giving it Elite Status)

Smiter's Boon: Enchantment Spell. Your Smiting Prayer Spells have double Divine Favor healing bonus.
While maintaining this enchatment your lose 1 energy each time you cast a Smiting Prayer Spell on an ally.



This would balance Smiter's Boon so that you can play with it and play against it, without having to suffer too much.

/Ash

Last edited by ashes; Aug 23, 2008 at 10:32 AM // 10:32..
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Old Aug 22, 2008, 10:47 AM // 10:47   #2
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i think they should leave it how it is now because it's funnier
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Old Aug 22, 2008, 10:50 AM // 10:50   #3
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yeah, keep it like it is, it's hilarious.

Someone also put a note on the wiki how it used to be, this nerf is historic.
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Old Aug 22, 2008, 10:53 AM // 10:53   #4
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But the fact is thats its not fair, ok - we have all been raped by some smiteway thingy, but this is just retarted.
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Old Aug 22, 2008, 11:33 AM // 11:33   #5
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they aughta put it back and just make it elite lol
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Old Aug 22, 2008, 11:44 AM // 11:44   #6
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like I said last year, smiting needs help and not healing. All what smiters boon did is to make healing viable on a smiter. Now what smiters boon should do instead is improving smiting but reducing healing/prot with the same character.

"Smiter's Boon. Skill. All your monk skills except Smiting Prayers are disabled for 30 seconds. For 30 seconds, your Smiting Prayers skills deal 20% more damage and recharge 25% faster. Your Spells heal for 50% less Health."

numbers can be tweaked
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Old Aug 22, 2008, 11:50 AM // 11:50   #7
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Not Ursan but SB was the most imba skill ever. I'm glad they broke it.
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Old Aug 22, 2008, 11:52 AM // 11:52   #8
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30 seconds disable is a bit much. Imo scale it with Divine Favor, 15...7 seconds.

Or what Alex said. Make it elite and problem solved.
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Old Aug 22, 2008, 12:02 PM // 12:02   #9
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smiters boon wasnt imba omg 30 health more per cast OMG OMG
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Old Aug 22, 2008, 12:04 PM // 12:04   #10
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just make the skill with a 60 second recharge instead of 90 imo
that should be somewhat balanced since the recharge is double it's duraction

skillbalancing is like a pinata party
you put the skills in one balloon, get blindfolded and then they swing the nerfbat regardless of what they hit
if it falls out it gets nerfed
or izzy just nerfs everything he gets pwnt with in RA/TA

/signed
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Old Aug 22, 2008, 12:09 PM // 12:09   #11
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Quote:
Originally Posted by Edwin Phate
smiters boon wasnt imba omg 30 health more per cast OMG OMG
30 hp more over 4 players, that delt dmg when they healed. thats why it was op. the only place where it was not totaly op was hb. but i only used it on pve so im still fine
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Old Aug 22, 2008, 12:12 PM // 12:12   #12
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this nerf was stupid its a enchantment it can be removed 30hp for this mega nerf is way beyond stupid i hope they fix it.
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Old Aug 22, 2008, 01:59 PM // 13:59   #13
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Im supprised how many who want to the way it is now, postnurf - i guess someone either got pwned by smiters or didnt have enought gold for burning hall ^_^
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Old Aug 22, 2008, 02:14 PM // 14:14   #14
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was it overpowered in some way before the nerf? I thought is was pretty weak to be honest. doubled divine favor isnt that amazing...
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Old Aug 22, 2008, 03:04 PM // 15:04   #15
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I feel a nerf may have been necesarry, but a destruction was not. I see several ways this could have been nerfed but still useable.

1) Increase recharge to 45 seconds so you can't keep it up at all times, and if removed, you have a long wait to reapply it.
2) Make it a maintained enchantment to cut energy regen, which won't ruin it, but cause energy management issues.
3) Make it like Divine Boon where it costs more energy to use spells while it is in effect.
4) Make it a 2 second cast so it is EASY to interrupt.
5) Make it akin to the old Healer's Boon where it only lasts for a set number of spells, and then ends. That set number can be low enough to make it impossible to keep active at all times.
6) Make it remove all other enchants on you.
7) Make it disable all skills but Smiting Prayers.
8) Increase energy cost to 10, and decrease duration and recharge significantly. This would cause people to be recasting it at 10 energy a lot, which would cause energy management issues.

Now, I wouldn't expect anywhere near all of those to be used. But I see all of those as potential nerfs. Several combinations of the above list could be used to make a skill that would still function, but not be overpowered.

Shame the Devs didn't take a few minutes to ponder possibilities before calling the undertaker to bury this skill.
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Old Aug 22, 2008, 03:11 PM // 15:11   #16
axe
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They should just change it so that it increases recharge on smiting prayers skills

Smiters Boon: Doubles divine healing on smiting prayers skills, your smiting prayers skills take X.....X seconds longer to recharge.

I dont know just a thought
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Old Aug 22, 2008, 03:21 PM // 15:21   #17
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the skill itself wasnt very problematic, the problem was that suddenly there was this awsome support character who does damage and is able to heal. just like the channeling/restoration hybrid rit flag runner.
the skill should be nerfed a bit but not that badly, so actually bothering to balance it instead of nerfing it would be great... and keep it non elite, just like divine boon that isnt elite, if it was elite than it would be an even worst nerf :\
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Old Aug 22, 2008, 03:48 PM // 15:48   #18
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Quote:
Originally Posted by Edwin Phate
smiters boon wasnt imba omg 30 health more per cast OMG OMG
Hi, you are clueless. It heals for 90, mitigates damage / removes a condition or hex and deals damage. Put a couple more on your team, and your melee are unsnarable or can't have any anti-melee because all that happens is you get a shitton of damage, and your Warriors can't properly spike while in Frenzy because he gets hit for 140, with that damage mitigated and healing for 90 at the same time. A heal of 90 directly is slightly 20 less of a heal than a Patient Spirit, although I guess you're more used to powerhealing the shit out of everything and seeing heal numbers of 200?

Making it elite will only remove the ability to use an elite on your bar, which the Smiter didn't have much choice in the usage of Smiting Prayers anyway.

Leave this dead.

Quote:
Originally Posted by Ashes
Im supprised how many who want to the way it is now, postnurf - i guess someone either got pwned by smiters or didnt have enought gold for burning hall ^_^
Apply that argument to anything overpowered. Oh, wait...

Last edited by Tyla; Aug 22, 2008 at 03:54 PM // 15:54..
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Old Aug 22, 2008, 04:03 PM // 16:03   #19
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60 sec recharge time, there it's balanced. OMG enchantment removal is good?
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Old Aug 22, 2008, 04:10 PM // 16:10   #20
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That skill was added as a help for smitters in PvE.
In PvP, it was too much as it was.

They should make it work in other way in PvP.

Wait for that.
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